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Michael Kinsey

This mentorship focuses on using Blender in industry-standard production pipelines.

From material authoring to low poly modeling, to high to low workflows, and even hybrid workflows each mentorship will be tailored towards a workflow of your choosing to best fit the pipeline you want to integrate Blender into.

I aim to show you how to efficiently utilize Blender's powerful toolset in industry-standard game art workflows and pipelines.

⬤ Modelling Workflows in Blender ⬤ Environment Building and Material Setup in Unreal Engine 4 ⬤ Tilable and Trim Workflows ⬤ Texturing in Substance Painter and Designer ⬤

Mentor Showcase

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