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Michael Kinsey

This mentorship focuses on using Blender in industry-standard production pipelines.


From material authoring to low poly modeling, to high to low workflows, and even hybrid workflows each mentorship will be tailored towards a workflow of your choosing to best fit the pipeline you want to integrate Blender into.


I aim to show you how to efficiently utilize Blender's powerful toolset in industry-standard game art workflows and pipelines.

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⬤ Modelling Workflows in Blender ⬤ Environment Building and Material Setup in Unreal Engine 4 ⬤ Tilable and Trim Workflows ⬤ Texturing in Substance Painter and Designer ⬤

Mentor Showcase

Crash Course

- One Hour 1 to 1 Call & 30 Min Followup
- Consistent High Quality Feedback over Seven Days 
- Development Plan Strategy

£80

​Mentorship

- One Hour 1 to 1 Call & 30 Min Followup
- Consistent High Quality Feedback over 30-40 Days 
- Development Plan Strategy

​£400